Comparative analysis on the creative industry ecosystem in nurturing sustainable innovation
Abstract
Currently, in Indonesia, the comic industry already has comic associations, comic magazines, local comic series, thousand of Indonesian webtoon comics, animated and live action films based on comics, as well as several creative industries based on IP comics. The Indonesian government also has EKRAF (Creative Economy and Innovation Committee), a government organization that provides various policies, subsidies, and incentives as well as various comic IP development programs. This existing ecosystem shows that it has many stakeholders partake in the collaboration to create a strong comic culture and industry in Indonesia. But, in contrast, not many comic artist/creator.
This research to try to provide solutions for the comic industry is also complicated by the number of references or reference literature for the development of the creative IP industry which is still minimal and can be applied in the context of culture and industry in Indonesia. The absence of comic academics, especially experts on the creative industry business is also another challenge.
Indonesian comics ecosystem needs a blue print on how to uniting all these collaborator to be able to produce an artform that can be a strong cultural identity by having a dynamic and distinguished role in nation economic incentives. My questions to answer is: how might we layout a blueprint of Indonesian comic ecosystem as a distinguished identity as well as a contributive significance to nation’s wealth.